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MASSEY is
published by Massey University, Private Bag 11-222, Palmerston
North, New Zealand
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Oscar
Winning Special Effects
Richard Taylor Bachelor of Design
Remember the 2001 Oscars? Peter Jackson, looking — as
has so often been observed — hobbit-like. Richard Taylor
with his mother in the limo. Taylor towering above the small-but-perfectly-formed
stars of Hollywood. Taylor gleefully hefting those two Oscars
like barbells. You wished the Oscars were like the America’s
Cup and we could host them in Wellington. Casual dress, bring
your mum, the invitation might run.
Through all of this, Taylor was obliging. This was an event
he wanted the nation to share; there were messages he wanted
to convey. Then, as the brouhaha began to die down, Taylor
quit the limelight. Like Bilbo, he slipped on the ring and
vanished from the party. This is his sole post-Oscar interview.
If, among the celebrity guests at the Oscars, Richard Taylor
and Peter Jackson looked like the products of an aberrant
evolutionary path, it is because they are. Hollywood blockbusters,
sure. A Miramar blockbuster? It strains belief.
Weta Digital, an enterprise based in a small industrial estate
in suburban Wellington, has been cited by Wired magazine as
one of the world’s top five digital effects houses.
How unlikely is that?
And in this wildly improbable saga, the story of Richard Taylor’s
climb to become the armourer of Middle Earth and an Oscar
winner is as unlikely as any.
Taylor grew up on a cattle farm at Hihi, near Pukekohe. It
wasn’t the underprivileged upbringing the mythology
demands of artists. This was a lifestyle farm; Taylor’s
father was an engineer, his mother a science teacher. But
it was isolated, and Taylor grew up in happy ignorance of
there being any such thing as a movie industry. Taylor made
his own fun. “For me, it came down to the cotton reel,
the rubber band, the matchstick and the wax candle. Making
tanks that you wind up and zip across the vege patch. Keeping
yourself amused, inventing these worlds in your mind…”
Taylor applied artificial wounds to his sister “and
turned the mud in the local creek into big sculptures”,
he says. “And, of course, I was always a huge toy soldiers
fan.”
A movie industry? Taylor claims that until he was 17, he’d
imagined Close to Home (the Shortland Street of the day) was
a true story, shot in somebody’s home.
Taylor went to Wesley College in Pukekohe. A Mäori boys
boarding school, it specialised in agriculture, Mäori
studies and rugby. (Jonah Lomu would later be a student there.)
Still, for all that, an art department had started up at around
the time of his arrival and he remembers a “wonderful”
art teacher. “I wasn’t a rugby player, but there
were students there who were wonderful in helping me through
– I can’t ever recall feeling any peer pressure.
Wesley College was good at celebrating people who had a focus,
who had a purpose. They could see I had that focus, so they
left me to it. I guess I was very tenacious and pragmatic.”
He read precociously: “I had a slow start – I’d
been severely dyslexic as a child – and at Wesley, more
out of fear than through any good tutoring, I managed to learn
to read well. So I began reading very heavy novels, from what
I guess was a very early age.” He read Graham Greene,
then Aldous Huxley, and H H Munro – better known by
pen name Saki – whose perfectly formed short stories
usually carry a mordant twist. (Taylor names Saki’s
Open Window as his “all-time favourite” story.)
“As an Edwardian satirical writer, Saki has the driest
wit. I still read his stuff heavily and repeatedly. I love
the way he engenders these dignified worlds of pomp and ceremony,
but once you get under the skin, it’s all hilariously
embarrassing,” says Taylor.
As for what he wanted to be: “I had developed this almost
belligerent belief that I would one day be doing art for a
living, without even understanding what that meant.”
In the seventh form, with the school careers adviser having
fixed on the idea of his becoming a dentist, Taylor came across
a Wellington School of Design brochure. “I immediately
knew this was it,” he says. “I was already three
months behind in starting a portfolio, but I jumped on a plane
and flew down to the open day. This was the first time I had
ever met another individual my age who did art, who did things
with their hands, and it was like God’s rays had burst
through the clouds and hit me,” he says. “I was
shy and quiet, and I had no ability to chew the fat with the
other prospective students, but I just knew I had to be there.”
He went home and put a portfolio together. The work was poor,
he says – he lacked much guidance – but he submitted
it and hoped. “And I failed to get in. It was a very
sad time. But then, three days before the course started,
somebody dropped I out, so (former Design School head) Bill
Toomath rang me up and offered me a place.”
At this point, Taylor famously strayed into the wrong enrolment
queue – graphic design instead of industrial design.
“It was all very, very embarrassing. I was so quiet,
I couldn’t bring myself to put my hand up and say something,”
he says. “But I was soon thanking my lucky stars, because
I’d come from a boys boarding school, and I quickly
became very appreciative of the interaction and inspiration
within this co-ed graphic design class. Besides, I probably
already had many of the technical skills that industrial design
would have provided.”
Naturally, he wore his gumboots and Swanndri to campus on
the first day it rained. “This went down like a lead
balloon among my cashmere-clad classmates.” It wasn’t
Taylor’s year. Underprepared compared to his classmates,
he was the recipient of a stern talking-to by Bill Toomath.
He’d be “out on his ear” unless he improved.
Improve he did. He moved in with his lifetime partner Tania
Rodger (whom he had first dated when he was 14: “we
played toy soldiers together in my fort”), settled down
and became more focused. “I started chatting to people,
made some friends, started to understand the formula, what
you had to do to pass. I guess you could say my study sort
of rocketed from there.”
His classmates, he says, were wonderful and supportive, while
they remember Taylor as hard-working, and with a penchant
for bending the rules.
“It was supposed to be graphic design, but if you gave
the guy any flexibility at all, he’d be off into these
3D projects, these big cardboard models,” says Gary
Stewart, now of Pacific Design. “I remember once we
were doing point-of-sale display projects, and Richard managed
to turn up with a 3D model of the bottom half of a train.”
“I would alter the brief so it was applicable to my
skill,” says Taylor. “And fantastically, the tutors
were understanding. They very graciously and cleverly allowed
me to explore these different media, so over those three years
I really got to understand materials at an incredibly high
level.”
Taylor didn’t want to be a designer or an illustrator.
He was singularly focused on making things with his hands.
“Of course, in design school you spout on about being
a designer, because you’re supposed to spout on about
that stuff,” he says.
“While I was also quite good at photography, typography
and graphic design, I knew that ultimately, the tight constraints
involved in these disciplines would limit my creativity.”
On
graduating, Taylor took up an “incredibly well paid”
job at a Wellington design studio, creating board games. He
quit after six weeks, taking an 80 percent pay cut to work
for the Gibson Group, painting ‘flats’ for blue
screen advertising shoots. Within two weeks he’d switched
departments to become a model maker for TV commercials.
“I started out directing the cheapest and cheesiest
TV commercials you have ever seen. Those 10 second frames
for Weetbix [breakfast cereal] where I cajoled people into
lending me their husky dogs, scrounged Antarctic explorer
gear, made my own artificial snowfield, then acted in it...
In the process I was able to engender in my bosses the sense
that there was a lot more in my mind than in my hands.”
When he overheard a conversation about the Gibson Group being
lined up to make Public Eye, the local version of the British
satirical TV series Spitting Image, Taylor immediately went
out and sculpted a bust of boss Dave Gibson from margarine.
“I put it on his desk, under a rubbish sack. He said
‘Great, you’ve got the job, you should have just
asked’.” Some of his puppets are still a feature
of Wellington’s parliamentary watering hole, The Backbencher.
It was “crude and immature” work, he says, but
lots of fun at the time. By then he was working full-time
with his partner Tania Rodger.
“Fast and cheap, that was the idea. Carved in margarine,
moulded in plaster and poured in latex, with roll-on deodorant
balls for eyes. It’s incredible to think that three
of us turned two puppets around a week, while the Spitting
Image team in the UK were doing one every 18 days, with a
crew of 36.”
Wellington being a small city, it was inevitable Taylor and
Peter Jackson would cross paths. The two were already aware
of each other’s work. “We were doing a TV commercial,
and I recall Peter wandered into the shoot. We hit up a friendship,
and he said he’d just finished Bad Taste and was moving
on to Brain Dead, would I like to be part of it? I said ‘I’d
love to’ and left Public Eye to join him, only to find
six weeks later that the whole thing had fallen over through
lack of funding.”
The next morning Jackson called to say he had another film
up and running, the ‘muppets on acid’ feature
film Meet the Feebles. “This was a crude piss-take,
a satirical look at life within a theatre, while taking the
mickey out of the much-loved Muppet show,” says Taylor.
“And it was also immense fun. Tania and I were two of
a team of four puppet makers working under Cameron Chiddick.
The working environment was abysmal, but the community was
such that everyone had a ball. For me, Meet the Feebles was
an incredibly euphoric experience.”
On the back of Meet the Feebles, Taylor and Rodger were employed
by Jackson to run the effects workshop for the resurrected
splatter movie Brain Dead. “We hired nine talented young
New Zealanders and did that for a year. Again, we were raising
the bar on what we thought we might achieve.”
For Heavenly Creatures – Jackson’s first art-house
movie – Taylor and Rodger first made the Plasticine
models for the extended fantasy sequences, then turned to
a then-powerful Silicon Graphics computer. Filmmaking was
going digital.
“George Port started the digital effects division us-ing
this one computer, and when the film ended we realised it
would be tragedy if the computer went back to America,”
says Taylor. “So we pooled our resources, formed Weta
Digital and bought this one computer.” The purchase
lumbered Weta with years of debt.
From there Jackson and Weta went on to make the mockumentary
Forgotten Silver, Jack Brown Genius, and The Frighteners,
which for its time had the largest number of digital effects
ever used in a movie.
“Off the back of The Frighteners we did pre-production
work on the King Kong remake, but it fell over after six months
– other movies in a similar vein were crowding the market,”
says Taylor. “Luckily, we then picked up work on the
Robert Zemeckis movie Contact. We did everything from when
Jodie Foster climbs into the pod until when she arrives on
the beach. We also did miniatures on an American television
movie. These projects saw us through the desperate time after
King Kong fell over.”
Meanwhile, Peter Jackson had spent $70,000 of his own money
making a documentary to pitch New Zealand as having the skills
and technology to make The Lord of the Rings. So impressed
was New Line chief executive Robert Shayne that he suggested
three films instead of the two Jackson had asked for. The
story goes that Jackson kicked his colleagues under the table
when the offer was made.
“It was euphoric for starters, then daunting,”
Taylor says of the undertaking.
Jackson had offered Taylor the opportunity to decide which
department he and Rodger would like to look after. The pair
came on board two-and-a-half years before any other department
and chose to look after the design, fabrication and on-set
operation of the armour, weapons, creatures, miniatures, special
make-up effects and prosthetics, plus the gore and injury
rigs.
“No company has ever looked after so many departments
on a single film, never mind three of the biggest films ever
made,” says Taylor of the military-scale operation required.
“But I’d been leading a team for 12 years already,
so this was more of the same, except on a much grander scale.”
At the height of production, a workshop crew of almost 200
serviced four miniature stages and up to five outside locations.
Over 48,000 separate items were produced, including 1000 suits
of armour, 2000 weapons and 2200 pairs of prosthetic Hobbit-feet.
It would be the nearest simulacrum of Middle Earth a filmmaker
could devise. Each culture – dwarfish, elvish, human
– had to look as if it had evolved over millennia.
“You can have as much passion, creativity or imagination
as you like, but what if you’re trying to portray a
world where people have a preconception of what it should
look like? How do you fulfil that?”
Like Jackson, Taylor is known for leading by example. “I
believe anger is the greatest failure in modern society, so
I led without ever raising my voice in 15 years. I get annoyed
like anyone when there’s some silliness going on, but
I’ve always maintained you’ve got to treat people
with the highest level of respect.”
On The Lord of the Rings, he insisted that New Zealand designers
be employed wherever possible. Many were graduates of the
Massey University School of Design.
“I wanted a young New Zealand design team that had never
worked on a film before. The studio campaigned very hard to
hire internationally-known film designers. But I was adamant
that the youthful innocence and original eyes that the Kiwis
could bring – visions that hadn’t been dictated
by the pre-set paradigms of the American film industry –
would add something special to the film. I held out vehemently,
against considerable opposition. Peter, thankfully, was very
supportive.”
The digital effects and the model making took place in adjacent
facilities. To go from one to the other was a matter of stepping
through a door. The collaboration and the mix of digital and
physical effects was as near seamless as it could be.
“The proof lies in the film, in the awards we’ve
won. These young New Zealand designers that had never worked
on a film before had something special. They brought a vitality
and innocence, and an other-worldly Tolkienesque brush stroke
to this world of Middle Earth."
Don’t
get Taylor wrong, he liked going to the Oscars and it was
a thrill for his mum, but
the greatest thing about the event was the rebranding of New
Zealand’s business and creative talent – photographers,
designers, inventors, entrepreneurs – as mentors and
role models. “It’s wonderful the way we celebrate
our sportspeople, but it is our music, our art and our design
that will brand us in the twenty first century.”
Prime Minister Helen Clark wins praise. “She is driven
by this desire to see good come out of the artistic inclinations
demonstrated by so many young New Zealanders.”
Taylor’s rural background is shared by the greater number
of his colleagues. He sees this as no coincidence. “Unlike
American kids, we couldn’t go out and buy our toys in
a blister pack, and today, [at Weta] unlike the American effects
shops, we can’t go out and buy what we need at the equivalent
of the corner store.” In a wider sense, New Zealand,
a long way from anywhere, also has isolation as an ally.
His message to the young is to accept that not every venture
will be successful and yet take the risk. “Only by taking
on things that others were unwilling to – because they
were scared of failure – will you ever be innovative.”
Richard Pearce, the South Canterbury farmer who may –
or may not – have been the first person to manage powered
flight, gets special mention.
“How do you get a Richard Pearce anyway? Here’s
this guy, growing up in the bottom if the South Island, tinkering
away in his uncle’s shop. Suddenly he says he’s
going to fly. He may not have been the first who flew. Maybe
the Wright brothers were, but they grew up in a community
of people who knew about aeronautics. Richard Pearce just
woke up one morning and thought, ‘bugger it, I’m
going to build a plane’ – and suddenly he’s
airborne.”
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